Terranova
A downloadable game for Windows and macOS
!! We can't verify that the mac version works so please someone on a windows computer mark. Also the game requires a mouse!!
Xavier Murphy (1172716)- game designer and programmer
I put the game together and programmed everything. I also designed the games with help from the group, although with limited time we tried to keep everything simple.
The match 3 game is based on candy crush mainly. I'd hoped to add interesting power ups like being able to move all pieces of a certain type at the same time, but had to cut back to finish the project on time. this is more of a tutorial anyway with game concepts introduced one at a time so I think it makes sense the games are only their most core elements.
The flight game was an original idea. I wanted to use a top down perspective with semi-realistic physics while you dodge enemies and push them around with your thrusters. The thruster idea was interesting but too complex for such a short time so we cut it. To simplify enemy spawning I used a game Jason showed me called 'Geometry Wars 2' as reference.
https://www.kenney.nl/assets/kenney-fonts - used Kenney Future
I found the art for the space game.
https://pixel-carvel.itch.io/player-spaceship
https://pixel-carvel.itch.io/shoot-em-up-enemies-ships-t1
I used godot tutorials on youtube as reference. The match 3 game is very similar to a tutorial series by 'MisterTaftCreates' while the rest were more as specific code reference.
https://www.youtube.com/@Gwizz1027 - for their spritesheet tutorial
https://www.youtube.com/@MisterTaftCreates - match 3 game tutorial
https://www.youtube.com/@CodingQuests - for ship turning toward mouse
Yan Hei Hui (1347391) - Artist and writer
I drew the in-game sprites as well as some sprites for cut scenes. Additionally, I was responsible for the cutscene draft and the story draft. I also helped a little with some of the cutscenes.
Daniel Iskander (1452807) - Canva animator
I did most of the cutscenes including the animations and the sound effects. I also contributed to some of the dialogue and story. All the cutscenes and animations were done on canvas.
Goutham Peddireddy (1463123) - Story and Dialogue
I helped out with the animations and effects. I contributed significantly to the game design and story, how the world and characters would interact with each other and the mechanics of the game.
Henry Zhang (1452729) - Editor
I completed the editing and splicing of cutscenes to implement into the game, which included cutting audio in time with scenes. I also helped out with the dialogue and character interaction.
Jason Taylor (1253511) Sound design
I was responsible for curating and creating the auditory experience of the game. I selected ambient noises, character dialogue tones, and orchestrated the game's musical score. My role ensured that the sound complimented and enhanced the game's overall atmosphere and immersion.
Status | In development |
Platforms | Windows, macOS |
Authors | ppeepipp, redstorm103, Omurice_9to9, FlappingDuck, jasjo, valesnvle |
Genre | Adventure |
Install instructions
to run terranova have the .exe file in the same folder as .pck. You need to download both the .exe and the .pck. the pck file is a storage file double click the exe to run terranova, the pck must be in the same folder as the exe.
It may not work on mac. Yan Hei (Amy) has a mac and it wasn't working for her, it may be an issue with her computer specifically or godot's mac export.
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